The Naked Painting

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Publisher: Garage 22The Naked Painting is a steampunk agent chasing scenario for four to five players set in a fictional Victorian age European setting around 1880.Price: $5.00 Read more ›

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Deep Blues: Wild West – Drugstore

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Deep Blues: Wild West - DrugstorePublisher: 0one Games

Blondie: You see, in this world theres two kinds of people, my friend: Those with loaded guns and those who dig. You dig.
   -The Good, The Bad and the Ugly 

Shovels, ropes and every imaginable tool are found in old west drugstores. Your wild West town cant lack such building. In this Blueprint you will find floorplans, sections and front view of a old west drugstore.

You can find further details about the town and the neighborhood in the Wild West Virtual Boxed Set©

Features
Rule the Dungeon.
Enhanced customization (choose which features are visible)
Alternative hexagonal grid
Alternative Metric Scale
“North” mark available and orientable
Master Control Panel allows you to control all the maps at once
Buttons for printing only blue maps or black and white maps

WARNING: you must use Adobe Acrobat Reader 6+ in order to use all the features of this product

The Deep Blues Blueprints
While in the standard Blueprints you will find a classic fantasy adventure location, the Deep Blues Blueprints cover a broader range of locations themes like Lovecraftian horror, modern, steampunk, victorian, western, oriental, superhero, pulp, science fiction and so on.
You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
The “Blue” version of these map does not resemble old D&D maps, it would not make any sense, instead, they appear as old technical blueprints (white ink on blue background), allowing you to produce cool handouts for your players or simply use a nice-looking map while running your own adventures.
While offering you the best quality, these products are really inexpensive.

Price: $1.95 Read more ›

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CGR3 The Complete Sha’ir’s Handbook (2e)

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CGR3 The Complete Sha'ir's Handbook (2e)Publisher: Wizards of the Coast

Discover the secrets of the sha’irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will!

This magical tome holds a wealth of new information about Zakhara’s exotic wizards and their dazzling enchantments. Within you’ll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and nefarious societies-exposed at last!

A must-have for all Dungeon Masters and wizard players in the Al-Qadim campaign.

Product History

CGR3: The Complete Sha’ir’s Handbook (1994), by Sam Witt, was the third book in the “Campaign Guide Reference” series; it was published in April 1994.

Concluding the CGR Series. TSR stopped using module codes in 1994, but The Complete Sha’ir’s Handbook is clearly the third book in the “CGR” series. Like its predecessors, it combines the crunchy kits of the Complete PHBR series (1989-1995) with the background of a specific campaign world.

The world detailed in Sha’ir’s Handbook is Al-Qadim. That line’s trade dress is also obvious in this product, which includes the Al-Qadim endpapers and the line’s use of a gold ink.

Unfortunately, this was the last book in the short-lived CGR line. It was also book two of five in Al-Qadim‘s third and final year or production.

Expanding AD&D. The Complete Sha’ir’s Handbook is essentially a setting-specific variant of PHBR4: The Complete Wizard’s Handbook (1990). It includes new rules for Al-Qadim’s unique wizards: the elementalist sorcerers, the elemental mages, and the jinn-related sha’ir.

Genres: Steampunk. The Complete Sha’ir’s Handbook contains one of D&D’s first looks at the steampunk genre, thanks to its inclusion of kits for clockwork mages and mechanicians.

Expanding Al-Qadim. Though The Complete Sha’ir’s Handbook mostly focuses on crunchy kits and other rules, it also detailed the wizardly societies of Al-Qadim, including the Brotherhood of the True Flame and many others.

Wizardly societies were apparently in vogue at the time, as TSR had published DSR3: “Veiled Alliance” (1992) for Dark Sun just a few years previous — though some reviewers thought such societies were better suited for Athas than the land of Al-Qadim.

About the Creators. Witt continued his casual freelancing for TSR in 1994, also coauthoring Forgotten Realms Book of Lairs (1994) that year. In 1995, he’d additionally begin working with FASA.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons – a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

Price: $9.99 Read more ›

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Cog Cruiser:Sentry Tripod

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Cog Cruiser:Sentry TripodPublisher: Mayhem in Paper

After the survivors of the French army in Algeria had regrouped from the Great Invasion they found themselves in the regrettable position of having to walk home. To this end they recovered and refitted the war machines of the Invaders  to suit their own purposes. What you see before you is the “Anancus”; a sentry tripod walker machine. It acquired the nickname of Anancus due to it’s lumbering, elephantine gait.

The “Anancus” Sentry Tripod is a 30mm scale paper model and is the latest in the Mayhem in Paper line of Cog Cruisers for use in your games of Steampunk global domination. There are both a multi-layered and a single-layered version of the model, that include three color schemes for the tripod and two color schemes for the sentry figures, and 15mm scale single-layered versions. Automated cutting files for the Silhouette line of cutters also included.

Sentry-tripod-preview

~Joyfully designed and crafted by Eric Brown (squirmydad).

Price: $3.95 Read more ›

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