Ave Molech was a role-playing game I self-published in 2006.

What was Morbidgames Publishing and where is it now?

Morbidgames began in the Summer of 2002 when Hurston, while DM’ing weekly sessions with his friends, began to combine and rewrite a lot of his fantasy concepts he had scattered throughout his room. Soon after combining and reworking all his notes, it became apparent that others might enjoy the world setting and style of play used.

  • In 2005 began the process of writing, editing, burning, and rewriting a coherent world setting.
  • In October of 2006, Morbidgames officially became a business entity and decided to list their products exclusively through RPGNow.com.
  • In 2007 Morbidgames released Journals Volumes 1, 2, and 3 and began work on the rewrite and combining of what would become Ave Molech Second Edition.
  • In 2009 there was a massive drop in the tabletop gaming industry. With the closure of publishers and sites such as RPGBomb, YourGamesNow among others over the years it was decided that it was no longer feasible to continue to produce and promote new material at that time.

Since 2015, thanks to the likes of Critical Role and Stranger Things in 2016, the world of D&D and Tabletop gaming has been revitalized. I often think about revisiting this world and reshaping it, but that’s a story for another time.

You can also check out my recent Science Fiction Trilogy

Ave Molech cover

Ave Molech Synopsis

D20 steampunk fantasy world featuring steampunk technology, magic, charismatic Tiefling, and a world being freshly discovered. Set sail for high adventure on an airship to the frozen east or battle your way through marshes to reclaim your blood heritage, perhaps see into the afterlife when you visit the Mudlands, anything is possible in this d20 fantasy adventure.

Game Mechanics: 3.5 Edition Based Races, with D20 Modern Stats, Classes, and Rules.